22/10/2024- 10/11/2024 / Week 5 - Week 7
Reema Arif Hamza / 0362792
Games
Development / Bachelor of Design (Hons) in Creative Media / Taylor's
University
Task 2: Art Asset Development
Content
Week 5: Chapter 3
Week 6: Briefing on Task 2
Week 7: 2D Platformer Game in Unity
Instructions
Task 2: Art Asset Development
Students will be given the task to produce the art asset for their games. This includes characters, environment, items, props, obstacles, powerups and HUD design.
Design Development
For most of this task I researched on how to make game characters, what
sizes, poses, etc. Since my enemies were mutated crops I tried to give them
a strong silhouette. Unfortunately I didn't have that much time so I only
made 2 enemies instead of 3.
I have the Idle, Run, and Attack animation for my player. For my enemies the
Idle and Attack were completed. For Death and Hit I just decided to utilize
unity's animator to make a simple animation. For my other game assets I used
this tile set
and some background images I found online.
Characters
Fig. 1.1 Farmer Coco Idle, Week 8 (17/11/2024)
Fig. 1.2 Farmer Coco Walk, Week 8 (17/11/2024)
Fig. 1.3 Farmer Coco Attack, Week 8 (17/11/2024)
Fig. 1.4 Turnip Enemy Idle, Week 8 (17/11/2024)
Fig. 1.5 Turnip Enemy Attack, Week 8 (17/11/2024)
Fig. 1.6 Chili Pepper Enemy Idle, Week 8 (17/11/2024)
Fig. 1.7 Chili Pepper Enemy Attack, Week 8 (17/11/2024)
Feedback
Reflection
Overall
This module was just so hectic and chaotic I genuinely did not have the time
to make all the assets by myself. I really wish I could've because I was
excited about making this game at first, but the super heavy workload is
really tough.







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